OverviewGrab your helmet, strap on your goggles and be a squad leader as you strategically maneuver to defeat your opponents. The idea behind this game is that you’re the leader of a team of paintball players whom you lead through a paintball season. How well you do will determines whether you can upgrade your team with the latest weapons and restock your ammo and CO2. There are five fields of battle (desert, forest, urban, space and medieval combat), eight different weapons, and you can battle it out solo or in a multiplayer brawl.That sounds pretty exciting and the screenshots looked okay, so I was anxious to get my hands on this game. Unfortunately, this game failed to deliver. If any organization gives an award for worst game of the year, will crush the competition. Gameplay, Controls, InterfaceThe first thing you see is a menu screen where you can configure your controls, view help or enter the game’s main menu.
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EXtreme Paintbrawl features two exciting sound effects: the fart-like sound of your gun firing and a liquid-y splat of the paintball smacking into its target. I would have expected screams of “I’m hit!” and the like, but I suppose most of the team’s work went into the AI programming instead.
You need to set up the controls immediately, because if you click the button to enter the main game menu, you’re unable to configure them from there. I was a bit surprised at this, because even allows you to change your controls at any time, and Doom came out five years ago! When I tried setting up the controls, I was again disappointed; instead of being able to auto-detect what key I was pressing, I had to manually select everything from drop-down lists. Not only was this time-consuming, but it also made finding a particular key harder than looking for a needle in a haystack. The developers also neglected to add all the actions to the mouse list, so I was unable to assign certain items to the mouse buttons (like jump).The practice mode is extremely frustrating, because instead of adding a target range that features stationary and moving targets, you’re thrust into one of the five fields where you wander about without ever coming into contact with an opponent. This doesn’t allow you to really test various weapons or improve your marksmanship, and is confusing at first because it doesn’t tell you that there aren’t any enemies.In season mode, you must hire your ill-defined team members and then use the leftover cash to equip them with guns, ammo and CO2. I was appalled at the lack of AI in any of the computer-controlled characters (both yours and the enemy's).
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You can’t directly command your teammates (a or type of control would have been nice) and instead have to jump into their bodies to take control of them. When the computer is controlling your other team members (and the enemies), they will just stand there and twitch, bump into walls and get stuck, or amuse themselves by shooting you and other team members. Unfortunately, when the enemy shoots they’re always extremely accurate and since you're out with only one shot (unlike Doom or, where you can take some body damage before you die), you can lose when the enemy is still only the size of a few pixels. If you see something moving, you’re unable to tell if it’s friend or foe, so you just have to start shooting or wait until it shoots at you. Your own team members will on occasion fire at you, so even the 'wait to see if it shoots' strategy is useless.
It would also be nice if you could change the camouflage to match the terrain and sketch out a basic plan of maneuver for your team members before you start the game.The game also has some horrendous bugs. If you start a season, exit the game, and then re-enter the game, the season is still loaded but you’re unable to view the schedule. The game also crashed often when one of my team members was hit. MultiplayerAlthough there is multiplayer support, no Internet play is supported. This puts this game at a real disadvantage against other first-person shoot ‘em ups. GraphicsExtreme Paintbrawl uses the obsolete Build engine, the same one used in.
However, the environments aren’t even up to Duke Nukem 3D’s standards, because the corridors and rooms are often plain and the maps are poorly designed. Depending on where you shot, the paint would sometimes hang in midair as if waiting for someone to accidentally run into it. This can most easily be seen when shooting at various objects, like a barrel. If you’ve ever played, Quake, or, you’ll be extremely dismayed and won’t keep this game for long.
AudioThere is hardly any audio, and what there is often doesn’t work right. For example, there were occasions when the shooting sound wouldn’t work right, but the other sounds would. System RequirementsPentium 90, Win95, 16 MB RAM, mouse, CD-ROM drive, SVGA card, 50 MB free hard drive space, sound card DocumentationThe online help isn’t very helpful and the CD jewel case doesn’t come with any documentation. The help documentation is very disappointing.
Bottom LineDon’t buy this game. Even though it sells for $19.99, which is usually a bargain for new games, in this case they’re asking ten dollars too much. If your heart is really set on buying this, go to the local used software store first; you’re bound to find a pile of Extreme Paintbrawl CDs to choose from. The graphics are outdated, the controls are horrendous, the crashes are frequent and the audio is terrible.
.: October 31, 1998Mode(s),Extreme Paintbrawl is a released for / on October 31, 1998. The game uses a modified version of the v1.5 executable. The game is considered to be one of the. Extreme Paintbrawl was developed in two weeks, with a soundtrack by musician Todd Duane, who sent his demo tracks to Head Games.
The game was followed by Extreme Paintbrawl 2 in 1999, Ultimate Paintbrawl 3 in 2000, and Extreme Paintbrawl 4 in 2002, all of which were met with.Despite being 'distinguished as the first non-violent 3D shooter' by the, prior examples of have existed on the market a few years before Extreme Paintbrawl was released, namely by developer and, an total conversion of for children. Contents.Gameplay In Extreme Paintbrawl, there are three game modes available to the player: Season Mode, Single Game, and Practice. Season Mode allows one to manage a team of eight recruits through an entire season. The player is able to hire and fire recruits, buy markers, and compete against other teams for the championship in compliance with a fixed schedule.
There were several flaws in this mode such as the inability to swap markers between recruits. Single Game allows the player to play a single paintball match. The objective is to score by either capturing your opponent's flag or marking an opponent. Practice mode leaves the player alone on the field of his/her choice with no specific targets to shoot.Reception Extreme Paintbrawl received extremely negative reviews; criticism was directed toward its use of the obsolete Build engine, lack of game modes beyond a variation of, maps that did not resemble actual paintball fields at all, an unfitting soundtrack, and a practice mode that only allowed players to roam through a map without any enemies or targets. The game was also plagued by bizarre behavior, including computer-controlled teammates getting caught near doors and walls or standing still in open areas of the map, but also being able to also exhibit perfect aim.GameSpot gave Extreme Paintbrawl a 1.7/10, stating that the game took the first-person shooter genre too far by trying to 'wed a tired game engine with the paintball phenomenon.' Its AI was criticized for being 'perhaps one of the worst attempts at modeling a team sport' due to its inconsistent behavior, and the game was also criticized for making it too difficult to distinguish between enemies and allies.
In conclusion, Extreme PaintBrawl was considered to be 'perhaps one of the I've seen in years, as much out of touch with reality as it is out of step with the gaming world at large.' IGN gave Extreme Paintbrawl a 0.7/10, making it the second lowest score IGN has ever given to a video game. The review remarked that the soundtrack was the only aspect of the entire game that could constitute being described as 'extreme'. Sequels The game spawned a number of sequels.Extreme Paintbrawl 2 was released for on November 15, 1999. The game was developed and published by Head Games.
The game uses a modified version of the engine. The game was criticised for its, as the player's teammates constantly run into walls and get stuck anywhere possible. Gave the game a score of 2.6/10.Extreme Paintbrawl 4 was developed by and published. It was released on May 13, 2002. It was a re-release of Ultimate Paintbrawl 3. The game received negative reviews due to outdated graphics and a broken multiplayer mode.
Gave the game a 2.4/10, and gave it a 4.0/10. References.
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